Awakening in a cave a good few miles from where they started, with one day of food (but no problems conjuring water), our brave escapees take stock of their looted gear, dividing it up on the basis of who can best use what.
With the resources allocated, and a half ration devoured, they set off to… well, to somewhere! Braes and Milo remember a large, well traveled tunnel they passed through during the escape, and think they know how to get back there, so off the party goes, down a famously wrong turning, to come face to blob with a fire ooze.
The fire ooze takes up the whole tunnel floor as it slimes its fiery way towards them. Weapons prove largely ineffective against it, but water is a different matter. While Braes and Moonie lay down pools to box it in, Squee attacks it with his own (very personal) water. The decision is quickly reached not to take it on, but to use the opportunity given by the pools of (now steaming, and defiled) water to escape.
Finally hitting the main tunnel, Thwee stops to converse with a stone mole, getting the useful information that a group of humanoids (but not Duergar) passed by some hours ago. After getting the needed intelligence, Thwee ignores the stone mole’s pleas, and eats it.
Heading further down the tunnel, there are signs of a skirmish. There are some broken pieces of weaponry and a severed finger that does not belong to any species anyone recognises.
And shortly after that, the tunnel opens to a ledge, overlooking a huge cavern, lit by glowing mushrooms. Mushrooms the size of small trees grow here, and between them frolic happy deep boars, content in their field of mushrooms. The party, true to form, decides that one of them must die.
With everyone in position, Squee sets himself up as the bait, luring one of the pigs away from the others. Thwee jumps it with his daggers, Effigy and Twee open up with crossbows, Big Zam hurls an axe and Milo flying kicks it in the spine, snapping it just as it is about to gore Squee to death.
Zam gets to work butchering it as the party makes camp and gets a better look around…
Many miles above, Anaris, a fearless Elven paladin, is tracking a heinous goblin through some ancient Elven ruins. One wrong step through a strangely intact archway and his world is sent spinning through a silvery void…
… and out through a closed archway on another ledge overlooking the Cave of Walking Bacon.
After a stand off between the armoured and armed paladin, and the not-exactly-evil-but-sometimes-only-just party members, Anaris is invited to join for food, and tales of his life as an albino Drow. Insisting he is no such thing, he joins them for a meal anyway.
Milo and Effigy set off exploring the ledge where Anaris arrived and encounter a magic mouth, warning them not to take the right hand tunnel, lest they face the wrath of Ghorus Toth. Taking the other tunnel, they stumble into an alarmed pit trap.
The rest of the party comes running, Twee spotting someone in the other tunnel… someone who opens up with lightning, barely missing them. With careful maneuvering, the party captures Aleena Toth, and negotiates a truce with her father, Ghorus Toth.
The wizard allows them into his home/lab/trading post, where they barter for gear and supplies. He promises them some lucrative work in the morning, and with Effigy working his alchemy, they settle down for the night.